How to Update Splatoon 3

Applies to:  Nintendo Switch Family, Nintendo Switch, Nintendo Switch Lite, Nintendo Switch - OLED Model


Follow these steps to update Splatoon 3, or review the software's update history.

Note
  • This update must be applied in order to use the game’s Internet features.
  • A Nintendo Switch Online membership is required to use the game's online features.
  • Save data will still be available for use after downloading the update.
  • Replay data from previous versions is not compatible with the newest version.
  • The update will download and install automatically if the system is connected to the internet and the Auto-Update Software setting is enabled. If there is not enough system memory or microSD card storage to download the update, you will first need to expand or free up memory space and then follow the steps below.
  • All players must be using the same version of the software to play together. Please make sure you have the same update version as the person you are playing with.

On March 21, 2024, a new software update for Splatoon 3 became available for download. Please take a moment to download and install this update while your Nintendo Switch console is connected to the internet.

Complete these steps

  1. Connect the Nintendo Switch console to the internet.
  2. From the HOME Menu, select the icon for the software you wish to update without starting the game or application.
  3. Press the + or - Button on your controller, then select Software Update followed by Via the Internet.
  4. Once the update is installed, the newest version number will be displayed on the title screen.

Latest update: Ver. 7.1.0 (Released March 21, 2024)

Changes to Splatfests

  • Added a song that will play during Splatfest Battles and Tricolor Battles.
    • This song will play regardless of whether the player has downloaded the DLC.

Changes to Salmon Run

  • For players not on the host system for multiplayer, shortened the time until those players pick up Golden Eggs touched immediately after depositing or throwing another Golden Egg.

This update focuses on adding a song for Splatfests.

The next update, which is planned for the middle of Fresh Season 2024, will make changes to things like battles.

Bug Fixes

  • Fixes to Player Controls
    • Fixed an issue with the Order Brella Replica’s canopy where the ink shown on it relative to the damage taken was less than the Splat Brella and the Sorella Brella.
    • Fixed an issue in Clam Blitz mode where, when you did not have a clam, it was possible to swing rollers with shorter intervals than normal by alternately swinging the roller and performing the clam-throw action.
  • Fixes to Side Order
    • Fixed an issue where sometimes when players cleared the Side Order story and returned to the square, a communication error would occur and prevent them from watching to the end of the cutscene.
      • A feature for rewatching this cutscene has been added to the Spire of Order entrance.
    • Fixed an issue that sometimes prevented the player from controlling the character after the cutscene looking up at the Spire of Order.
    • Fixed an issue where, when continuously playing Side Order, the in-game music sometimes stopped playing.
    • Fixed an issue where, when the player pressed the + Button to open the pause screen with certain timing after entering a floor, the floor’s music sometimes did not play when the player closed the pause screen.
    • Fixed an issue where, due to reasons such as activating Broken-Armor Jump midair, sometimes when staying airborne at a position high up in the air, the player is treated as having fallen outside the stage despite being in a position where they can return to the stage.
    • Fixed an issue where the jump height when jumping off a bounce pad was not uniform.
    • Fixed an issue where, when restarting after making a mistake on a floor where a Bonus Challenge occurred, the icon in the upper left showing the bonus conditions was sometimes displayed overlapping with those different from the original conditions.
    • Fixed an issue where the color of the mark indicating what you are aiming at sometimes differed from the color of the player's ink due to the Homing Shots color chip.
    • Fixed an issue in Rotational.Floor where players sometimes clipped into terrain when getting stuck between a Whirling Accelerando and the terrain.
    • Fixed an issue where, when a Parallel Canon touched an active inkrail, it would sometimes blow the player away significantly.
    • Fixed an issue where, when pressing the A Button on the point-calculation screen at the end of a run at the Spire of Order, the earned points displayed was sometimes higher than the number of points actually obtained.
  • Fixes to SplatNet 3
    • Fixed an issue where the “High Score!” that displays in Side Order Stats sometimes did not update properly.
  • Other Fixes
    • Fixed an issue where badges according to X Rankings placement sometimes could not be obtained in Chill Season 2023.
      • When your final ranking in Chill Season 2023 meets the requirements, you will automatically earn a badge when you connect to the internet and go to the lobby after applying the updated data.
      • You can check your final ranking on SplatNet 3.
    • Fixed an issue where pressing in the Left Stick on the screen where you ask Murch or Spyke to add gear abilities sometimes prevented you from performing any further actions.
    • Fixed an issue where the time limit could not be changed when using the Random function to select a Tableturf Battle stage in multiplayer.

Note: Compatible with Ver. 7.0.0 battle replays. Not compatible with Ver. 6.1.0 or earlier battle replays.

Past updates

  • Ver 7.0.0 (Released February 21, 2024)

    Changes to DLC

    • Added support for Side Order DLC.
      • Players who have purchased the Splatoon 3: Expansion Pass – Inkopolis & Side Order DLC can start the Side Order story by heading to Inkopolis Square from the train station in the square.

    Season and Catalog Changes

    • On March 1, 2024, data relating to Fresh Season 2024 is added to the game. This includes:
      • A new catalog, including new gear, titles, banners, decorations, stickers, and emotes.
      • 153 pieces of gear added to store product lineups.
      • 1 new battle stage: Marlin Airport.
      • 2 new main weapons.
      • 9 new sets of existing main weapons paired with different sub and special weapons.
      • A new Salmon Run stage: Bonerattle Arena.
      • 20 new Tableturf Battle cards.

    Changes to Gear

    • Added new ways to Adjust Gear.
      • This applies to certain glasses, visors, hoodies, sweaters, layered T-shirts, and shoes with socks.
      • Select any supported gear from the Equip screen and press the Y Button to adjust it.
    • Made it possible to Adjust Gear for certain caps as well as T-shirts that previously did not Adjust Gear, such as Splatfest Tees.

    Changes to Multiplayer

    • Added 2 songs that will play during battles.
      • These songs will play starting from the beginning of Fresh Season 2024.
    • New main weapons have been added.
      • These weapons will be available in the shops at the start of Fresh Season 2024.
      Weapon Details
      Douser Dualies FF
      • Normal shots from these dualies have a long flight range.
      • The Dodge Roll moves a long distance, but in exchange it can only be performed once at a time.
      • When shooting after a Dodge Roll, the flight range of shots decreases, but the rate of fire increases dramatically.
      Recycled Brella 24 Mk I
      • This brella can deal high amounts of damage to even distant opponents due to the low scatter of its shots.
      • The canopy has a low durability, but it can launch quickly and has a short recovery time.
    • New and returning weapons have been added.
      • These weapons will be available in the shops at the start of Fresh Season 2024.
      Weapon Sub Weapon Special Weapon
      .52 Gal Deco Curling Bomb Splattercolor Screen
      Foil Flingza Roller Suction Bomb Splattercolor Screen
      New Squiffer Autobomb Zipcaster
      Custom E-liter 4K Squid Beakon Kraken Royale
      Custom E-liter 4K Scope Squid Beakon Kraken Royale
      Custom Explosher Splash Wall Triple Splashdown
      Dread Wringer D Squid Beakon Wave Breaker
      Nautilus 79 Suction Bomb Triple Splashdown
      Glooga Dualies Deco Point Sensor Trizooka
      Douser Dualies FF Ink Mine Killer Wail 5.1
      Recycled Brella 24 Mk I Angle Shooter Big Bubbler
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Big Swig Roller
      Big Swig Roller Express
      • Reduced the amount of ink consumed for horizontal swings and vertical swings by approximately 10%.
      Mini Splatling
      Zink Mini Splatling
      • Ink splatter is now more likely to fall around the player’s feet.
      Glooga Dualies
      Glooga Dualies Deco
      • Increased the radius of the ink splatter at the point of impact by approximately 10%.
      REEF-LUX 450
      REEF-LUX 450 Deco
      • Increased the amount of ink consumed for up to the first charge level by approximately 17%.
    • Points required for some special weapons have been changed.
      Weapon Before After
      .52 Gal 190 200
      Enperry Splat Dualies 190 200
    • Added dedicated poses to the Reppin' Inkopolis emote for when the player is equipping dualies, brellas, stringers, or splatanas.

    Changes to Splatfests

    • Players can now use new Fizzbangs in Splatfest Battles and Tricolor Battles.
      • Press the A Button (or the L Button) to throw a Fizzbang. It will launch a firework where it lands to ink the ground and deal a small amount of damage to enemies.
      • Fizzbangs are acquired when landing on the stage from the spawner and when a player defeats an opponent. The number of Fizzbangs acquired at these times increases as the time remaining in the battle gets lower.
      • You can have up to seven Fizzbangs.
    • The points earned by each division during the final results have been adjusted, and the second-place team in each division will also now earn points.
      Division Before After
        1st place 1st place 2nd place
      Sneak Peek +7p +90p +45p
      Votes +8p +70p +35p
      Splatfest Battle (Open) +12p +120p +60p
      Splatfest Battle (Pro) +12p +120p +60p
      Tricolor Battle +18p +180p +90p
    • The matchmaking method for Splatfest Battle (Open) has been adjusted to improve matchmaking efficiency for groups of two players.

    Changes to Salmon Run

    • Added items that can be exchanged for fish scales.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Loaned Reefslider
      • Increased the damage dealt by the charge attack from 400.0 to 500.0.
      • Increased the effective radius of the area of the charge attack by approximately 50%.
    • Lowered the frequency of animation updates for distant Salmonids when there is a large total number of Salmonids on the stage in order to reduce the frequency of game slowdown.

    Changes to Tableturf Battle

    • Added more characters who can be invited to Tableturf Battle Dojo.
      • To invite new characters, players must download the Side Order DLC and progress the story.
    • Added seven stages that can be selected for battles against other players.
    • Added a Random feature which will move the cursor to a random stage when selecting a stage for battles against other players.
      • You can use it by pressing the Y Button on the stage selection screen.
    • Changed the stage used by Spyke in Tableturf Battle Dojo.
    • Increased the number of decks players can save from 16 to 32.

    Changes to SplatNet 3

    • Added a Side Order Stats feature.
    • Added Journey 5 to Wandercrust.
      • Players will be able to support Journey 5 after completing Journeys 1 through 4.
      • Journey 5 can only be supported with points earned by inking turf from Fresh Season 2024 onward.

    Changes to Tournament Manager

    • From Fresh Season 2024 onward, players will be able to get a food ticket when participating in tournaments held with Tournament Manager.
      • Players can receive their ticket from the lobby terminal after participating in a tournament.
      • Players who withdraw from the tournament or are disqualified will not be able to receive the ticket.
      • Players may receive one ticket per season.
    • Added badges that directors and codirectors who complete tournaments using Tournament Manager will be able to receive based on the total number of tournament participants.
      • Participation in tournaments completed before applying this update data will also be counted.
    • Added a Prevent Stage Reuse option to Battle Settings.
      • When this option is enabled, randomly chosen stages will automatically be removed from the pool of random stages after finishing a battle on that stage.
      • Stages will not be removed if the battle is interrupted.

    This update focuses on support for the Side Order DLC as well as feature additions, Splatfest changes, and tweaks to multiplayer for Fresh Season 2024, which releases in March.

    For multiplayer, we’ve added new main weapons and adjusted some main weapons to make them easier to handle for players who use them frequently.

    Our next update is planned for the middle of Fresh Season 2024 and should focus on balance adjustments.

    Bug Fixes
    • Fixes to Player Controls
      • Changed the connection points for inkrails in multiplayer battle modes to be transparent when close to the camera, making it easier to target opponents.
      • Fixed an issue where the special animation played when a player hit another player in a state that prevents damage (such as from the Booyah Bomb or Reefslider) with all three shots from a single trigger pull of a H-3 Nozzlenose or H-3 Nozzlenose D, regardless of the fact that the other player cannot be defeated.
      • Fixed an issue where unintended coloring displayed for the part of the Nautilus 47 that shows the ink color.
      • Fixed an issue where, when a player hit a single opponent with multiple shots from a brella’s scattershot at the same time, the number of animations that indicate hits was sometimes less than the number of shots that hit.
      • Fixed an issue where, when a player performed certain actions while the Splat Brella’s canopy was gone, it was sometimes possible to fire the scattershot again after a shorter interval than normal.
      • Fixed an issue with the Undercover Brella where the interval between continuously fired scattershots was sometimes longer than normal when the destroyed canopy recovered while the player was holding the ZR Button to fire continuously.
      • Fixed an issue with stringers where, when fired vertically from a height close to the ground at an angle that is nearly straight upward, some arrows would sometimes land at the player’s feet immediately after firing.
      • Fixed an issue where, when a player performed certain actions immediately before the Crab Tank ended, they would sometimes ready their sub weapon even when not pressing the R Button.
      • Fixed an issue where, when a player threw a Tacticooler while moving backward and aiming diagonally upward, sometimes the Tacticooler would be placed at the player’s feet.
      • Fixed an issue where, when a player defeated a foe who was about to activate Kraken Royale, the next time that foe activated the special, the animation indicating that the Kraken Royale effect is about to end would sometimes play from the start.
      • Fixed an issue with the ink fists created by Triple Splashdown where, when they touched terrain moving horizontally from below, they sometimes moved horizontally along with the terrain.
      • Fixed an issue where, when a player used Triple Splashdown while riding an inkrail, the player’s position sometimes moved horizontally.
      • Fixed an issue in Clam Blitz mode where the display showing the number of clams held by a player was sometimes hidden behind other displays.
      • Fixed an issue in Clam Blitz mode where, depending on the weapon the player was equipping, the screen sometimes did not zoom in where aimed when holding a clam or power clam at the ready.
      • Fixed an issue in Clam Blitz mode where players could sometimes get on top of the basket by using Triple Splashdown toward the goal with certain timing.
    • Fixes to Multiplayer
      • Fixed an issue in Scorch Gorge in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
      • Fixed an issue in Eeltail Alley in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
      • Fixed an issue in Undertow Spillway in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
      • Fixed an issue in Hammerhead Bridge in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
      • Fixed an issue in Hammerhead Bridge in Rainmaker mode where players who used Triple Splashdown with certain timing from the goal were able to invade their opponents’ base.
      • Fixed an issue in Hammerhead Bridge in Clam Blitz mode where some clams generated in the stage before the start of the battle were generated inside terrain.
      • Fixed an issue in Museum d'Alfonsino in the Rainmaker mode where players who used the Rainmaker shield and Kraken Royale were able to clip into terrain from certain locations and stay there.
      • Fixed an issue in Mahi-Mahi Resort where players sometimes clipped into terrain when using a Super Jump to certain locations at the timing when the water level changes.
      • Fixed an issue in Wahoo World where the ink fist created by Triple Splashdown sometimes impacted walls near the center.
      • Fixed an issue in Wahoo World where players who used Super Jump and Triple Splashdown were able to get into and stay in unintended locations.
      • Fixed an issue in Flounder Heights where players who used Super Jump and Triple Splashdown were able to get into and stay in unintended locations.
      • Fixed an issue in Flounder Heights in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
      • Fixed an issue in Manta Maria where certain pillars did not display on the Turf Map.
      • Fixed an issue in Humpback Pump Track in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
      • Fixed an issue in Shipshape Cargo Co. where falling at certain spots while doing a dualies Dodge Roll sometimes caused the player to be submerged in water on the floor.
      • Fixed an issue in Robo ROM-en where it was not possible to swim on certain inkable walls.
      • Fixed an issue in Robo ROM-en where players who used Triple Splashdown were able to climb to the top of walls near the center of the stage.
      • Fixed an issue in Robo ROM-en where it was possible to select spots when doing a Squid Spawn where you cannot actually land.
      • Fixed an issue in Robo ROM-en where players who used the Crab Tank were able to climb atop certain walls.
      • Fixed an issue in Bluefin Depot where, when a player boarded an elevator and then got off immediately, the elevator would continuously waver up and down.
      • Fixed an issue in Bluefin Depot in Splat Zones where it was possible to use certain methods to clip into terrain.
    • Fixes to Salmon Run
      • Fixed an issue where the damage dealt to Salmonids using the loaned N-ZAP ‘85 was lower than the damage dealt to enemies with N-ZAP ‘85 in multiplayer battles.
        • The damage dealt by loaned weapons sometimes differs from the multiplayer battle weapons of the same name, but as a general rule they do not deal less damage than their multiplayer battle mode counterparts.
        • The damage dealt by the multiplayer battle N-ZAP ‘85 was increased in Ver. 6.1.0, making it deviate from the general rule. This has now been fixed.
      • Fixed an issue that sometimes prevented dealing damage to Grillers with the Reefslider’s charge attack.
      • Fixed an issue where players would take a large amount of damage when Kraken Royale ended while inside a Mudmouth, and made it so that the player is instead pushed outside of the Mudmouth.
      • Fixed an issue that prevented obtaining normal Power Eggs when a player hit a non-weak point part of a Griller with attacks from weapons like the Grizzco Slosher.
      • Fixed an issue that sometimes made Fish Sticks appear less frequently in wave three when the tide level is the same for waves one and three, but wave two has a different tide level.
      • Fixed an issue where shooting the surface of the water would damage Big Shots submerged in the water.
      • Fixed an issue that sometimes caused Drizzlers to fire shots at a lower position than intended when aiming for a player in a cannon at a high position.
      • Fixed an issue where Megalodontias that ate Steelheads were not damaged by the Steelhead’s explosion.
      • Fixed an issue in Salmonid Smokeyard where sometimes a player who was defeated atop a propellervator would respawn on the water and be submerged there continuously.
      • Fixed an issue that sometimes prevented acquiring certain Golden Eggs when in an unstable network environment.
      • Made it so that the explosion damage from destroying Horrorboros bombs is applied to Flyfish with open containers.
      • Fixed an issue where the explosion damage from destroying Horrorboros bombs was less than intended.
    • Fixes to Splatfests
      • Slightly adjusted ink color during mirror matches in Splatfest Battles and Tricolor Battles to address an issue where, depending on the stage, ink color felt too bright.
      • Fixed an issue where, when a player ended the previous Splatfest with festival shells, immediately after starting the next Splatfest festival shells would display in the match menu even if the player did not actually have festival shells.
    • Other Fixes
      • Fixed an issue in the square where, when a player disconnected from the internet by putting the console to sleep then ended sleep mode and resumed the game, the player would be returned to the offline square even if it was possible to return to the online state.
      • Fixed an issue where, when a player zoomed in on a battle replay before restarting the replay from the beginning and switching to Top-Down Camera, the camera remained zoomed.
      • Fixed an issue where elevator positions were sometimes not replicated properly when a player played a battle replay for Bluefin Depot and moved (set) the replay position.
      • Fixed an issue where, when a player played a battle replay for Tower Control mode and moved (set) the replay position to a time after a checkpoint has been passed, sometimes the checkpoint that ought to have been passed continued to display.
      • Fixed an issue where the player’s gear did not display properly when certain actions were taken on the Equip screen.
      • Changed the term “Neo Splatana Stamper” to “Splatana Stamper Nouveau.”
      • Fixed the translation for Spiked Duck Boots in certain languages.
  • Ver. 6.1.0 (Released January 24, 2024)

    Changes to Multiplayer

    • The terrain in Mincemeat Metalworks has been changed in all modes.
    • Specifications for some main weapons have changed.
      Weapon Change Details
      N-ZAP '85
      N-ZAP '89
      • Maximum damage has been increased from 28.0 to 30.0.
      Dynamo Roller
      Gold Dynamo Roller
      • Widened the angle at which horizontal swings deal maximum damage.
      Flingza Roller
      • Widened the angle at which horizontal swings deal maximum damage.
      • Reduced the amount of time it takes for ink to begin recovering after a vertical swing by about 5/60 seconds.
      Inkbrush
      Inkbrush Nouveau
      • Increased movement speed when holding the ZR Button to paint while moving forward by approximately 3%.
      • Reduced the amount of ink consumed when holding the ZR Button to paint while moving forward by approximately 7%.
      Splat Brella
      Sorella Brella
      • Reduced the amount of ink consumed when firing a shot by approximately 13%.
      Undercover Brella
      Undercover Sorella Brella
      • When the player holds the ZR Button to fire, they will now be able to jump higher than before.
      Squeezer
      Foil Squeezer
      • Increased the amount of ink consumed by the first shot fired after pressing the ZR Button by approximately 9%.
      • Slightly decreased the number of spray droplets created by shots fired when holding the ZR Button.
      Ballpoint Splatling
      Ballpoint Splatling Nouveau
      • Slightly increased the scatter of shots fired on land at the longer flight range.
      Splatana Stamper
      Neo Splatana Stamper
      • Reduced the width of spray droplets created by charged slashes by approximately 10%.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Wave Breaker
      • When placed, enemies around it will be marked for a short period of time.
      Ink Storm
      • Damage taken while within the area of effect of your own team’s Ink Storm will recover more quickly, even when not submerged in ink.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Neo Sploosh-o-matic 180 170
      Forge Splattershot Pro 210 200
      Luna Blaster 180 170
      Bamboozler 14 Mk I 200 190
      Zink Mini Splatling 200 190
      Splattershot
      Hero Shot Replica
      190 200
      N-ZAP '85 190 200
      Tri-Slosher Nouveau 200 210
      Heavy Edit Splatling 190 200

    This update focuses on making tweaks to multiplayer. For main weapons, we made adjustments with the intention of making it easier to handle and utilize the strengths of some weapons, as well as adjusting the performance of some weapons that can hold the line in battle from a distance. For special weapons, we made changes that will create new ways to use them, expanding the range of gameplay. We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for the new season starting in March.

    Bug Fixes
    • Fixes to Player Controls
      • Fixed an issue while charging a Fizzy Bomb that sometimes indicated the number of charged explosions had increased approximately 1/60 seconds faster than when they had actually increased.
      • Fixed an issue that sometimes caused the jumping animation to be omitted when the player activated the Kraken Royale while swimming in ink on a wall.
      • Fixed an issue that sometimes caused the Rainmaker to become embedded in the wall if a player carrying the Rainmaker was splatted while submerged in ink on a wall.
    • Fixes to Multiplayer
      • Fixed an issue in Bluefin Depot that caused players who activated the Zipcaster near certain areas on the elevators to clip into the terrain when they returned to their original spot after the effect ended.
      • Fixed an issue in Bluefin Depot that caused Tenta Missiles and Ink Storm to get cut off by things like the elevators or the metal bridge.
      • Fixed an issue in Bluefin Depot in Turf War and Tower Control modes that allowed players to unintentionally reach higher terrain by using Triple Splashdown in certain areas.
      • Fixed an issue in Bluefin Depot in all modes except Tower Control that allowed players to unintentionally land on certain terrain.
      • Fixed an issue in Bluefin Depot in Tower Control mode that allowed players to get inside certain terrain.
      • Fixed an issue in Bluefin Depot in Tower Control mode that prevented certain walls near the center of the stage from being inked correctly.
      • Fixed an issue in Bluefin Depot in Rainmaker mode where certain areas would not allow players to swim, even if those areas appeared to be inked.
    • Fixes to Salmon Run
      • Fixed an issue when replaying job scenarios recorded in past versions where a different King Salmonid would sometimes appear than the King Salmonid that appeared originally.
      • Fixed an issue that sometimes prevented players from being able to splat Boss Salmonids with a charged swipe using a Grizzco Splatana if another player on their work crew had a Splatana Stamper or Splatana Wiper.
      • Fixed an issue in Spawning Grounds that caused slowdown when players were on top of certain terrain.
    • Other Fixes
      • Fixed an issue on the locker editing screen that sometimes caused the name of a selected weapon to not display correctly when the weapon icons were arranged in a certain order.
  • Ver. 6.0.2 (Released December 21, 2023)

    Fixes to Multiplayer

    • Adjusted the change in color when affected by the Splattercolor Screen to make it more natural. The screen brightness of the effect itself has also been dimmed.

    Fixes to Salmon Run

    • Made it possible for those who participated in the Big Run held from 12/2 to 12/4 and did not properly receive the decorations or badges for their scores to acquire the decorations and badges they should have received.
      • You can acquire them by entering the lobby after applying this update.

    Other Fixes

    • Fixed an issue that sometimes caused a communication error to occur when players who have seen the news about the start of a new season and players who have not seen it communicate in the Shoal.

    Note: Compatible with Ver. 6.0.1 and Ver. 6.0.0 battle replays. Not compatible with Ver. 5.2.0 or earlier battle replays.

  • Ver. 6.0.1 (Released December 7, 2023)

    Fixes to Player Controls

    • Fixed an issue that sometimes caused the screen to freeze for a short while during battles or work shifts.
    • Fixed an issue that sometimes caused players who activated their Triple Splashdown special after performing certain actions to appear in a different location on the screens of other players.

    Fixes to Salmon Run

    • Fixed an issue in Big Run that caused the news to not appear correctly when the event ended and prevented players from receiving a badge or decoration according to their high score.
      • Players who have already been affected by this issue can see the news play properly and also receive the badge or decorations they were supposed to receive by applying this update.
    • Fixed an issue that caused shots from the Crab Tank’s cannon to do less damage than before when hitting the body of a Steelhead while it’s growing a bomb from its head.

    Other Fixes

    • Fixed an issue where, if a player’s system went into sleep mode and disconnected from the internet, then came out of sleep mode and the player restarted the game, the player would return to the square instead of where they were before.

    Note: Compatible with Ver. 6.0.0 battle replays. Not compatible with Ver. 5.2.0 or earlier battle replays.

  • Ver. 6.0.0 (Released November 29, 2023)

    Season and Catalog Changes

    • On November 30th, 2023, data relating to Chill Season 2023 was added to the game. This includes:
      • A new catalog, including new gear, titles, banners, decorations, stickers, and emotes.
      • 1 new battle stage (Robo ROM-en) and 1 returning battle stage (Bluefin Depot).
      • 2 new special weapons.
      • 9 new sets of existing main weapons paired with different sub and special weapons.
      • A newly discovered King Salmonid, Megalodontia.
      • 11 new Tableturf Battle cards.
    • Players will now be able to obtain 1 Sheldon License at the end of each season.

    Changes to Multiplayer

    • Added 2 songs that will play during battles.
    • New special weapons have been added.
      • Weapons equipped with these special weapons will be available at Ammo Knights at the start of Chill Season 2023.
      Special Weapon Details
      Triple Splashdown
      • Jump up into the air and come splashing down alongside two fists made of ink to create three explosions.
      Splattercolor Screen
      • Throw a device to produce a screen of ink that obstructs vision.
      • Enemies who touch the screen will take damage and lose the ability to perceive color for a little while.
    • New weapon sets have been added.
      • These weapon sets will be available at Ammo Knights at the start of Chill Season 2023.
      Weapon Sub Weapon Special Weapon
      Foil Squeezer Autobomb Splattercolor Screen
      Custom Blaster Point Sensor Triple Splashdown
      S-BLAST '91 Burst Bomb Booyah Bomb
      Painbrush Nouveau Point Sensor Tenta Missiles
      Snipewriter 5B Splash Wall Ink Storm
      Enperry Splat Dualies Curling Bomb Triple Splashdown
      Undercover Sorella Brella Torpedo Splattercolor Screen
      REEF-LUX 450 Deco Splash Wall Reefslider
      Neo Splatana Stamper Toxic Mist Crab Tank
    • Specifications for some main weapons have changed.
      Weapon Change Details
      .96 Gal
      .96 Gal Deco
      • Reduced the amount of ink consumed by approximately 8%.
      Range Blaster
      • Increased the radius of ink splatter at the point of impact with a floor or wall or when detonated midair by approximately 15%.
      Dread Wringer
      • Reduced the amount of ink consumed by approximately 10%.
      Heavy Edit Splatling
      • Increased the number of spray droplets created by shots
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Reefslider
      • After activation, players become invulnerable to damage approximately 13/60 of a second faster than before.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Jet Squelcher 190 180
      L-3 Nozzlenose 200 190

    Changes to Anarchy Battles

    • At the end of a series in Anarchy Battle (Series), the player’s total number of five-win streaks will be displayed as “5 Wins in a Row” alongside a count.
      • A player’s five-win streak will increase each time they finish a series with five consecutive wins.
      • The number will reset to 0 when players reset their rank, finish a series with three losses, attempt a Rank-Up Battle, or when the season changes.
    • On the screen where players from both teams appear at the start of an Anarchy Battle (Series) battle, a symbol corresponding to the number of five-win streaks that a player has achieved will be displayed.
    • Added badges that players can unlock based on the total number of five-win streaks in Anarchy Battle (Series).

    Changes to X Battles

    X Power (Before) Minimum Range of X Power Changes
    0 wins, 3 losses 1 wins, 3 losses 2 wins, 3 losses 3 wins, 2 losses 3 wins, 1 losses 3 wins, 0 losses
    Less than 2500.0 -75.0 -50.0 -25.0 +25.0 +50.0 +75.0
    2500.0 to 3000.0 -45.0 -30.00 -15.0 +15.0 +30.0 +45.0
    3000.0 or higher -20.0 -15.0 -10.0 +10.0 +15.0 +20.0
    • The matchmaking system has changed, making it possible to form battles with additional weapon combinations.
      • This change will be applied immediately after the update to Ver. 6.0.0.
    • Players with X Power of less than 2000.0 and players with X Power of 2000.0 or higher will no longer be matched together.
      • This change will be applied immediately after the update to Ver. 6.0.0.
    • Increased the minimum range that X Power can change when battles are finished. Additionally, the change in a player’s X Power will now be based on both what their X Power was before the battles and their win/loss ratio during them.
      • This change will be applied to battles after the start of Chill Season 2023. It will not apply to battles during Drizzle Season 2023.
    • Added badges that players can unlock by reaching X Power 2000.0 or higher.
      • Players can obtain them by meeting the conditions after the start of Chill Season 2023.
    • Added badges that players can unlock based on win streaks while at X Power 2000.0 or higher.
      • Players can obtain them by meeting the conditions after the start of Chill Season 2023.
    • Added badges that players can get based on their X Rankings at the end of the season.
      • These can be obtained by ranking in the top 50,000 / 30,000 / 10,000 / 5,000 / 3,000 / 1,000 / 500 / 10 and higher.
      • Players can obtain them based on their rank at the end of a season, starting with Chill Season 2023.
    • The first time that a player meets the conditions to obtain one of the X-Battle badges added in this update, the design will change depending on whether the player was part of either the Takoroka Division or the Tentatek Division.

    Changes to Salmon Run

    • A new King Salmonid called Megalodontia may appear.
    • Kraken Royale and Triple Splashdown have been newly added to the provided special weapons.
    • The conditions for the provision of special weapons have been adjusted such that at least two of the following special weapons, which can attack Salmonids at a distance, will always be provided.
      • Inkjet
      • Crab Tank
      • Killer Wail 5.1
      • Booyah Bomb
      • Triple Inkstrike
    • In Big Runs, the score required for obtaining a gold, silver, or bronze decoration will be predetermined for each occurrence and will be announced via the Anarchy Splatcast at the start of the Big Run.
    • In Normal Jobs when stages and supplied weapons change, if a player has a badge that corresponds to a stage after the switch, they will now start with a higher job title than before.
      Type of Badge Job Title at the Start
      Gold Badge Eggsecutive VP 400
      Silver Badge Eggsecutive VP 300
      Bronze Badge Eggsecutive VP 200
      Other As before, the title corresponding to the previous job title (Apprentice 40 - Eggsecutive VP 40)
    • The type of King Salmonid appearing will now display in the stage information on the main menu.
    • In Grizzco, the shape of the Salmometer will now change based on the type of King Salmonid appearing.
    • When replaying job scenarios from Private Jobs or Eggstra Work, the players targeted during Rush or the Griller special waves, as well as the landing spots of Chinooks during Mothership special waves, will now be replicated.

    Changes to Splatfests

    • The matchmaking system for Splatfest Battle (Pro) has changed, making it possible to form battles with new weapon combinations.

    Changes to Tableturf Battle

    • Deck names and the total number of spaces will now display on the screen where players select a deck to use in battle.

    Changes to the Lobby

    • Players who have already obtained all of the weapons currently available at Ammo Knights will now be able to exchange extra Sheldon Licenses for Shell-Out Tokens.
      • They can be exchanged by pressing the Y Button on the Shell-Out Machine screen.
    • Added a feature that displays information such as changes in the tides of battle in graph form when watching a battle replay.
      • This can be displayed by pressing the R Button while watching a battle replay.

    Changes to SplatNet 3

    • Players can now get Turf Inked points from Salmon Run to support Crusty Sean’s Wandercrust Tour.
      • Turf Inked points can be used in this way after the start of Chill Season 2023.
    • Added a new journey to the Wandercrust Tour.
      • Players will be able to support Journey 4 after completing the first three journeys.
      • Journey 4 can only be supported with points earned by inking turf from Chill Season 2023 onward.
    • The type of King Salmonid that will appear will now be displayed on the Salmon Run schedule.
    • The shape of the Salmometer displayed in Job Logs will now change based on the type of King Salmonid appearing.
    • When a player’s score in Big Run is in the top 20%, it is now possible to confirm in Salmon Run Stats what percentile that score corresponds to.

    This update focuses on adding features for Chill Season 2023, which starts in December, as well as adding features to Anarchy Battle (Series) and X Battle, changes to Salmon Run, and tweaks to multiplayer.

    For Anarchy Battle (Series), we have created a unique goal for this mode by tracking and recognizing five-win streaks.

    In X Battles, we have added changes that make different variations occur more frequently than before to make it easier for players to set their own individual goals, even after playing this mode for a while.

    With Salmon Run, we have made changes that make it easier to play with a goal in mind during Big Runs, and adjustments to job titles when the schedule changes during Normal Jobs.

    For battles, we added new weapons and special weapons, and we have also adjusted some weapons to make them easier to use.

    Our next update is planned for the middle of Chill Season 2023 and should focus on balance adjustments.

    Bug Fixes

    • Fixes to Player Controls
      • Fixed an issue where the height of a player’s jumps would be reduced if they jumped from box to box on terrain where two or more boxes were stacked on top of each other.
      • Fixed an issue that caused players to display incorrectly on other players' screens if their connections were unstable and they Super Jumped repeatedly.
      • Fixed an issue where a player’s special weapon would fire after performing a Dodge Roll if they tried to perform a Dodge Roll and fire their special weapon at the same time. We have changed this so that in this case, the special weapon will be fired without the Dodge Roll taking place at all.
      • Fixed an issue where, if two brellas with different durability hit one another, the brella with the higher durability wouldn't take any damage.
      • Fixed an issue where walls wouldn’t be inked as intended when a player was on recon or in the lobby and hit a wall with a charged slash from a splatana.
      • Fixed an issue where players would not bounce as intended when they moved to get on top of an opponent's Splash Wall.
      • Fixed an issue where the player’s controller would vibrate as though they had taken damage from a direct hit when they had not actually taken damage from an opponent firing an Angle Shooter at them.
      • Fixed an issue where damage done to targets by the explosion from a Crab Tank's cannon would count as double in the lobby for a special Splatfest.
      • Fixed an issue that caused Tacticoolers placed next to sponges to be destroyed unintentionally.
      • Fixed an issue where the sound that plays to indicate a hit would be played when the ink shot from an Ink Vac exploded, even though if no opponents were actually hit by it.
      • Fixed an issue where a player’s jump in the air would be shorter than expected if they triggered a Kraken Royale attack close to a precipice.
      • Fixed an issue that made the effect that displays around players' heads when their special is active disappear when a Super Chump was deployed.
    • Fixes to Multiplayer
      • Fixed an issue in Splat Zones mode where the fireworks that display when the counter reaches 0 would be displayed in unintended locations in some stages.
      • Adjusted some of the terrain in Scorch Gorge to fix an issue in Turf War and Splat Zones modes that allowed players to Dodge Roll and enter the enemy base in an unintended way.
      • Fixed an issue that allowed players to submerge at certain locations in Eeltail Alley even though those locations couldn't be inked.
      • Fixed an issue in Mincemeat Metalworks in Tower Control mode that allowed players to enter the tower from above in an unintended location.
      • Fixed an issue in Mahi-Mahi Resort that allowed players to access unintended locations via inkrails.
      • Fixed an issue in Mahi-Mahi Resort that caused players to clip into terrain by using the Zipcaster from certain locations when the water level changed.
      • Fixed an issue in Sturgeon Shipyard that allowed players to access high ground in an unintended way when doing a Squid Roll from a moving bridge.
      • Fixed an issue in Sturgeon Shipyard in Rainmaker mode that caused the Rainmaker to return to the top of a railing at the edge of the stage if the player fell off the railing and went outside the bounds of the stage.
      • Fixed an issue in Inkblot Art Academy in Rainmaker mode where the countdown would not speed up if a player carried the Rainmaker back to the top of certain walls in their own base.
      • Fixed an issue in Flounder Heights in Splat Zones mode that allowed players to access unintended locations by doing Squid Rolls from certain walls.
      • Fixed an issue in Humpback Pump Track in Clam Blitz mode that would cause the player to become unable to move if they tried to Super Jump from the top of certain railings.
      • Fixed an issue that allowed players to submerge at certain locations in Manta Maria even though those locations couldn't be inked.
      • Fixed an issue that allowed players to submerge at certain locations in Crableg Capital even though those locations couldn't be inked.
      • Fixed an issue in Crableg Capital that allowed players to fill their special gauge and increase their points by inking under some obstacles.
      • Fixed an issue in Crableg Capital where, if the player threw an Autobomb at certain locations, the Autobomb would not be able to move and would disappear without exploding.
      • Fixed an issue in Crableg Capital that made it so that the Zipcaster could only be used to cling to the steel beams around the outer edge of the stage on one team's side.
      • Adjusted some of the terrain in Crableg Capital to fix an issue in Tower Control mode that allowed players to get on top of grates in unintended ways from certain boxes.
      • Fixed an issue in Shipshape Cargo Co. where dropping down while Dodge Rolling at certain locations would cause players to sink into the floor.
      • Fixed an issue in Shipshape Cargo Co. where the Zipcaster could be used to get inside terrain from beneath certain obstacles.
    • Fixes to Salmon Run
      • Fixed an issue where Golden Eggs could become stuck bouncing in a perpetual loop if thrown from certain locations.
      • Fixed an issue where, if a player was using the Crab Tank and changed to mobile mode at a specific moment just before a wave ended, the Crab Tank would be treated as though it was still in mobile mode even when the next wave started, leaving an ink trail behind it and causing damage by running over opponents.
      • Fixed an issue that caused players to not be able to pass through some Scrappers while in a life ring.
      • Fixed an issue that caused Flyfish to not be brought down when hit by an attack from a Slammin' Lid.
      • Fixed an issue in Marooner's Bay that caused Golden Eggs to enter the terrain when a Boss Salmonid was defeated at certain locations.
    • Fixes to Splatfests
      • Fixed an issue where a player’s name would be displayed in an ink color that didn't match the team they'd selected when taking a photo on a Splatfest Float after winning a 100x Battle or 333x Battle.
      • Fixed an issue where, if a battle occurred between members of the same team during a special Splatfest, the special ink color would glow more than intended.
    • Other Fixes
      • Fixed an issue where, if the player was in a gear shop and tried on gear with the same appearance as their equipped gear, then moved to the weapon shop, their equipped weapon would temporarily not be displayed.
      • Fixed an issue where the edges of some stickers would appear distorted when placed on a locker.
      • Fixed an issue where players could use amiibo to call a character that they shouldn’t be able to call when there was a special Splatfest going on in Inkopolis.
      • Fixed an issue that caused the trying-on animation to repeat unintentionally when trying on weapons or gear at a shop.
      • Fixed an issue where, if a player entered a Salmon Run room at the Shoal and changed their work suit, once Salmon Run started, they would revert to the work suit they were wearing before they changed.
      • Fixed an issue where an incorrect Splashtag could display if a player used the Grizzco terminal to report another player.

If you would like information on older updates, please visit the Splatoon 3 update history page.


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