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    HomeTechnologyDragon Ball FighterZ Version 1.32 patch notes released

    Dragon Ball FighterZ Version 1.32 patch notes released











    As was announced just earlier today, Dragon Ball FighterZ has a new balance update dropping, and it’s apparently already here for some players.






    Bandai Namco has now released the official patch notes for DBFZ’s Version 1.32 update, which makes adjustments to much of the game’s roster.











    Currently, the patch notes are only available in Japanese, but we’re doing our best to get them translated — though the descriptions may not completely match the official English notes, which we’ll make adjustments for when they become available.


    You can check out the full list of patch notes for Dragon Ball FighterZ’s new update below..


    Z Assist (C Type)

    Reduced the amount of cooldown time before they can be used again.

    Ki Gauge

    Adjusted the amount of ki gauge gained for the following characters: Hit, Fused Zamasu, Janemba, Super Saiyan 4 Gogeta, Vegito, Blue Gogeta and Lab Coat Android 21.


    Dragon Flash Fist (Strong)

    – Added invincibility from the middle of the action.

    Kamehameha

    – Increased untechable time.

    Z Assist A

    – Increased untechable time.



    Super Dash Kick (Light)

    – Changed the way the opponent bounces on hit by pressing forward.

    Consecutive Energy Blast

    – Can now use a special move or Super Dash after hitting the opponent.

    – Can now use Vanish move after whiff.

    – Adjusted damage scaling.

    Interceptor Kick

    – Added a medium version.


    Standing Light Attack Follow-up 1 & 2

    – Increased movement value.

    Jumping Strong Attack

    – Adjusted the opponent’s knockback.

    – Increased untechable time.

    Homing Energy Blast

    – Horizontal rigidity decreased.

    Demon Slicer (Light, Medium)

    – Increased horizontal movement of grounded version.

    Z Assist B

    – Reduced startup.

    – Adjusted position of where the character appears.


    Z Assist A

    – Increased untechable time.

    Z Assist B

    – Increased number of hits.

    – Adjusted knockback on hit.



    Standing Light Attack 2

    – Increased attack speed.

    Standing Medium Attack

    – Increased movement distance.

    You Might Not Survive This Time

    – Projectile speed changes when pressing back input.

    – Breaks out of move when Frieza takes damage.

    Z Assist A

    – Down-back or down-forward changes spawn position

    Z Assist B

    – Projectile speed changes when pressing back input.

    Z Assist

    – Adjust spawn location.


    Standing Strong Attack

    – Increased movement distance.

    Jumping Strong Attack

    – Reduced startup.

    Masenko

    – Increased untechable time.

    Change The Future

    – Now possible to perform a special move while the button is held down.

    Shining Slash (Light)

    – Increasd movement distance.

    – Increasd movement distance of air version.

    Shining Slash (Strong)

    – Increasd movement distance of air version.

    Z Assist A

    – Reduced startup.

    – Adjusted movement value.

    Z Assist B

    – Increased untechable time.



    Barrier

    – Now possible to use other special moves while Barrier is active.

    Support Attack (Medium)

    – Increased movement value of Android 17’s ground version.

    Support Attack (Heavy)

    – Decreased startup.

    Support Attack (Special)

    – Hold down button to change performance of the move.

    – Now Possible to perform a special attack while standing during the move’s startup.


    Standing Light Attack 2

    – Adjusted input timing to make the move less likely to trigger on accident.

    DIE DIE Missile Barrage

    – Now possible to use a special move or Super Dash after hitting the opponent.

    – Now possible to Vanish after missing the opponent.

    Vengeful Shout

    – Increased Untechable time.


    Solar Flare

    – Added invincibility agaisnt jump attacks at the start of the animation.

    Kamehameha

    – Increased untechable time.

    – Increased the timing at which Super Dash can be performed after ground version.

    Afterimage (Heavy)

    – Changed properties when button is held down.

    – During ground version, properties will change with forward input.

    Z Assist B

    – Increased untechable time.



    Standing Medium Attack

    – Increased movement value.

    Rolling Crush (Light, Medium)

    – Last hit of aerial version will now face the opponent.

    Kamehameha

    – Increased untechable time for non-grounded versions.

    – Adusted knockback.

    Z Assist A

    – Increased untechable time.

    Z Assist B

    – Increased untechable time.



    Standing Medium Attack

    – Reduced recovery.

    Crouching Medium Attack

    – Increased startup.

    Standing Heavy Attack

    – Increased movement value.

    – Can now call in the Ginyu Force during the spin attack.

    Special Attack (Recoome)

    – Increased movement value.

    Strong Jersey

    – Increased movement value of grounded version.

    Powerful Energy Wave

    – Adjusted knockback.

    – Can now use specials moves and Super Dash during first charge level.

    – Adjusted damage of first charge level.

    Z Assist A

    – Increased untechable time.

    – Adjusted knockback.

    Z Assist B

    – Can now call 2 members of the Ginyu Force.



    Kamehameha

    – Increased untechable time.

    Pearl Flash

    – Increased minimum guaranteed damage.

    Earth-shattering Blow

    – Increased minimum guaranteed damage.



    Sweeping Breath

    – Reduced recovery.

    I hate you!

    – Added invincibility during middle of the animation.

    Turn into candy!

    – Reduced chance of unusual behavior when KO’ing opponent under certain conditions.



    Blazing Storm

    – Increased untechable time.

    Z Assist A

    – Increased untechable time.



    Dynamite Driver (Light)

    – Increased attack speed.

    Dynamite Driver (Heavy)

    – Increased movement value.

    Flying Powerbomb

    – Increased movement value.



    Standing Medium Attack

    – Added invincibility against attacks other than lows during middle of the animation.

    Standing Heavy Attack

    – Added invincibility from middle of the action.

    Kamehameha

    – Increased untechable time.

    Z Assist A

    – Increased hit stop.

    Z Assist B

    – Increased untechable time.



    Masenko

    – Increased untechable time.



    Standing Light Attack

    – Increased movement value.

    Big Bang Attack

    – Increased damage.

    – Made it possible to perform special moves and Super Dashes after hit.

    – Adjusted damage scaling.

    Z Assist A

    – Increased damage.

    – Increased untechable time.

    Z Assist B

    – Adjusted knockback.



    Crouching Medium Attack

    – Added invincibility against projectiles other than lows during middle of the animation.

    God of Destruction’s Judgement

    – Increased damage.

    – Reduced recovery when whiffed.



    Black Kamehameha

    – Increased untechable time.

    Binding Black Kamehameha

    – Increased untechable time.

    Z Assist A

    – Increased untechable time.



    Total Detonation Ball

    – Increased timing at which Super Dash can be performed.

    – Adjusted the hit stop when blocked.

    – Reduced recovery.

    Kamehameha

    – Can now perform Super Dash and other special moves after hit. (Absorbed moves will not appear by inputting down).

    – Increased untechable time.

    Consecutive Energy Blast

    – Can now perform Super Dash and other specials after hit.

    – Can now perform a forward air dash after attack.

    Explosive Energy Blast

    – Increased untechable time of explosion.

    – Now hits opponents during sliding knockdown.

    Homing Energy Blast

    – Reduced recovery.

    Solar Flare

    – Added invincibility agaisnt jump attacks from start of animation.



    Standing Light Attack 2

    – Increased movement value.

    Jump Heavy Attack

    – Increased untechable time when the effect occurs.

    Jump Down Heavy Attack

    – Changed behavior by pressing forward before attacking.



    Rebellion Spear (Light)

    – Increased attack speed.

    Rebellion Spear (Heavy)

    – Increased movement value.

    – Reduced hit stop when blocked.

    Tyrant Lancer

    – Increased attack speed.

    Riot Javelin

    – Increased attack speed.

    Z Assist A

    – Adjusted knockback.


    Kamehameha

    – Increased untechable time for non-follow-up versions.

    – Adjusted knockback for non-follow-up versions.

    – Adjusted hit stop when hitting at long distance for non-follow-up versions.

    Kaioken Follow-up Light

    – Recovery reduced.

    – Adjusted the hit stop and guard recovery when blocked.

    Kaioken Down Follow-up Light

    – Increased attack speed.

    – Increased hit stop on hit.

    Kaioken Follow-up Heavy

    – Increased attack speed.



    Standing Heavy Attack

    – Increased untechable time when effect occurs.

    – Increased guard recovery.

    – Increased opponent’s hit stop when blocked.

    Death Chaser (Medium)

    – Adjusted movement value of grounded version.

    – Ground version’s startup has been reduced.

    Death Shaker

    – Increased attack speed.

    Death Flasher

    – Increased untechable time when hit from long distance.

    Death Crusher

    – Increased attack speed.



    Crouching Light Attack

    – Increased attack speed.

    Standing Medium Attack

    – Increased attack speed.

    Crouching Medium Attack

    – Increased attack speed.

    Colossal Uppercut

    – Increased damage.



    Crouching Medium Attack

    – Increased attack speed.

    Crouching Special Attack

    – Reduced recovery.

    Moonsault Kick (Heavy)

    – Adjusted movement value.

    Justice Revenge

    – Increased attack speed.




    Standing Special Attack

    – Added ability to reflect projectiles during the animation.

    Jump Heavy Attack

    – Can now be canceled into jump.

    Kamehameha

    – Increased guard recovery on ground version.

    – Increased untechable time.

    – Adjusted knockback of air version.

    Z Assist A

    – Increased guard recovery.

    – Increased untechable time.

    Super Ultra Spirit Bomb

    – Adjusted maximum height position when opponent is at a high position on screen.



    Crouching Heavy Attack

    – Added landing recovery.



    Crouch Special Attack

    – Increased untechable time.

    Jump Special Attack

    – Reduced recovery.

    – Change projectile speed by pressing up or down during animation.

    Z Assist B

    – Adjusted knockback.



    Standing Medium Attack

    – Reduced recovery.

    Jump Heavy Attack

    – Increased attack speed.

    Ain’t nobody that can stop me!


    – Increased attack speed.

    Super Cannonball

    – Can now perform Time to test this power out! during animation.

    Super Cannonball (Light)

    – Increased timing that Super Dash can be performed.



    Kamehameha

    – Can now perform Super Dash after hitting opponent.

    – Increased untechable time.

    Z Assist B

    – Increased untechable time.



    Wise Warrior

    – Increased attack speed.

    Thunder Shock Surprise

    – reduced recovery on hit.

    Kamehameha

    – Can now perform other special moves after hitting the opponent.

    Z Assist A

    – Increased untechable time.



    Crouching Light Attack

    – Increased attack speed.

    – Adjusted movement value.

    Standing Medium Attack

    – Increased attack speed.

    Revenge Final Flash

    – Increased untechable time.



    Savory Slicer

    – Added Ki blast attribute.

    Vertical Savory Slicer

    – Added Ki blast attribute.

    Connoisseur Cut


    – Reduced damage.

    Appetizing Rush

    – Made it less likely that opponent’s assist characters will behave abnormally under certain conditions.

    Z Assist A

    – Added Ki blast attribute.










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